

I'm working on two different projects with the Medieval stuff in one, and HF in another, both in MV. But alas, it doesn't seem to work that way at all xD. Considering how we have to use our sprites with the $imagename to tell RPGM not to cut it off, I thought I could simply double the height and put the diagonal frames directly below the top sprite. The plugin for Diagonal Movement says the character on the top row will have diagonal animations, and the example image shows the diagonal sprites(as arrows) directly below a character in the sheet. The example given doesn't really make any sense to me, because the sprites for these resources are taller. Google is your friend when it comes to finding tutorials of doing this.I may not be understanding how to use these plugins with the Medieval or High Fantasy resources. Then RPGmaker should take care of the rest. Find your file and make sure your transparency color is set to the background color. Go back to the resource manager and click import. Make sure you save it as a png and have the background of your sprites saved as a color you don't use (bright neon pink is my favorite). So making the sprites wider than 32 pixels will result in strange collisions. Also, RPGmaker follows the 32x32 pixel rule for each square. However, you must have the sheet follow that pattern of 12 images for each sprite. Now you can change the size of your sprites. Your custom sprites should follow this formula. You will notice that each sprite sheet has 8 differnt sprites. But is a nice alternative as you can use layers and stuff.Įxport a spritesheet (doesn't matter which one) from rpgmaker in the resource manager from RPGmaker. You could use ms paint if you really wanted to. Get yourself a paint program of some kind.
